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61. About plans on Cap. Escalation nerf and "ovepopulated wormholes" - in Wormholes [original thread]
Thx for answering in the thread. Sandslinger wrote: Increased randomization on hole sizes is a terrible terrible idea. The only thing it would bring to the game is "large" gangs especially ones ready to go ******* deep into enemy systems wit...
- by MisterAl tt1 - at 2013.04.27 09:31:00
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62. About plans on Cap. Escalation nerf and "ovepopulated wormholes" - in Wormholes [original thread]
delete plz
- by MisterAl tt1 - at 2013.04.26 17:34:00
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63. About plans on Cap. Escalation nerf and "ovepopulated wormholes" - in Wormholes [original thread]
Nox, like I've said, making it more difficult to chain-collapse would result in lesser PVP. And honestly, some people in our alliance, with 5-6 accounts are not very happy currently with the income. Maybe it is due to the fact we have a lot payin...
- by MisterAl tt1 - at 2013.04.26 17:32:00
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64. About plans on Cap. Escalation nerf and "ovepopulated wormholes" - in Wormholes [original thread]
Nathan, I agree that is an option, but believe me, having more people in one WH gives a lot of abilities to fight people you would not be able to even with less. But yeah, it is you playstyle. And this is mine. I think we both have people who wou...
- by MisterAl tt1 - at 2013.04.26 16:16:00
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65. About plans on Cap. Escalation nerf and "ovepopulated wormholes" - in Wormholes [original thread]
We are not talking on "right now", we are talking on their said plans for some future.
- by MisterAl tt1 - at 2013.04.26 15:30:00
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66. About plans on Cap. Escalation nerf and "ovepopulated wormholes" - in Wormholes [original thread]
I'm not there at Rejk. to get all the info from first hands, but from those things I've heard from people and what one can read at Massively , some things look like wh dwellers may not totally agree with CCP about. I don't know what was said at t...
- by MisterAl tt1 - at 2013.04.26 14:49:00
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67. W-Space PVP Etiquette - in Wormholes [original thread]
As for us. 1. Agreements should be kept. 2. Some (like me) don't like smacking in local like those nullseccers like. And thus may act accordingly to the current level of boredom (but keep it noted anyway). 3. Pods are killed in fight 4. If some p...
- by MisterAl tt1 - at 2013.04.26 13:01:00
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68. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Max Teranous wrote: You do realise that T1 capital rigs will only cost 100 to 150 mil isk per ship right, not 5 bil? You do realize people fit T2 rigs not cos they have free isk, but cos they put capitals efficiency to the level? With Chime...
- by MisterAl tt1 - at 2013.04.24 13:34:00
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69. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
woot? T2 rigs required for capitals (not supers), such as CCC T2 for carriers are already comparable to the price of the hull itself! You want rigs for PVP-used ships to become 2.5 times the price of the capital ship? Those carriers NEED T2 rigs. ...
- by MisterAl tt1 - at 2013.04.24 07:03:00
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70. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Will the be any answers from those authors of this "great" idea?
- by MisterAl tt1 - at 2013.04.18 21:15:00
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71. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Vaerah Vahrokha wrote: One day, you'll understand that the one most overpowered thing in this game are the zero penalty blobs. No other game allows complete, unpenalized super-blobbing, fostering the lowest skill and quality kind of PvP: the "...
- by MisterAl tt1 - at 2013.04.14 20:52:00
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72. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
This change is another one of those changes, that bring small-to-mid scale pew-pew to a blob-usual 1 minute contests of "who calls primaries faster" instead of long and interesting battles where pilot skill actually matter. Someone stop Fozzie pl...
- by MisterAl tt1 - at 2013.04.14 14:22:00
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73. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Well, it looks like most of the changes, that this goon is bringing are aimed at ships blowing up faster, then they used to be. Might be useful for blob-vs-skill and another blow on those trying to PVP solo in pimped ships.
- by MisterAl tt1 - at 2013.04.14 08:41:00
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74. WH "Coalitions" Blobs, Blue Lists, and bob. - in Wormholes [original thread]
My 2 isks: People guarding their home are: 1. Motivated 2. Usually have more caps then attackers 3. Can choose the time of battle (preferably to be maximum pain in the butt for the attacker) like these guys did: http://dontshootx.com/killboard/?a...
- by MisterAl tt1 - at 2013.04.12 09:01:00
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75. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Private starbase hangers Maybe CEO should have access to anything inside the hangar? To be able to save some shinies when the tower is being reinforced (you don't have time to call for everyone when it happens). Otherwise we will have to kill our...
- by MisterAl tt1 - at 2013.04.02 15:25:00
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76. WTS 2 GTCs @ 1 Bil each | watching forums now | fast delivery - in Timecode Bazaar [original thread]
1 for me 1 for Slieper
- by MisterAl tt1 - at 2013.03.31 19:21:00
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77. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Vincent Athena wrote: MisterAl tt1 wrote: Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case? Or give them different roles...
- by MisterAl tt1 - at 2013.02.07 19:10:00
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78. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case?
- by MisterAl tt1 - at 2013.02.07 17:29:00
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79. Sticky:Dev Blog: The New Ships of Retribution (Price Indices - December 2012) - in EVE Information Portal [original thread]
One thing that disturbs me most is not covered in the devblog. The gases are mined more, that's OK. But if looking at Jita statistic for C320 gas you can see, that it became mined much more, MUCH more. And venture is not the only reason for that. ...
- by MisterAl tt1 - at 2013.02.05 20:34:00
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80. CSM8 Wormhole Candidates - in Wormholes [original thread]
You may be interested to know, that there is a plan to have some kind of Primaries if the voting system is not changed by CCP. The idea is to have a single (or two, but unlikely) candidate from WH community. Having a lot of candidates can bring n...
- by MisterAl tt1 - at 2013.01.25 14:28:00
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